Guides › Your home track
Your home track: shape the track around your car
Under the Arena tab you can change your home track’s number of corners and length for free. It is one of the most overlooked opportunities in the game – because a track that suits your car better than your opponents’ is worth points every time it’s your turn to host.
What you can change
- Number of corners: 5–20.
- Length: 2.0–8.0 km.
- Name: can be changed for 100,000 kr (purely cosmetic).
Changes to corners and length are free, but only apply to future races that have not yet been qualified. So plan well ahead of your home race.
How the track affects the car
The track’s two properties amplify different parts of the car:
| Property | Favours | Disfavours |
|---|---|---|
| Many corners | Aerodynamics (especially in qualifying), tyres, high downforce | Teams with weak engineers and soft tyres (wear) |
| Few corners | Teams that want to run soft tyres and low downforce | Teams that built their car around aerodynamics |
| Long track | Engine, low downforce | Teams with a weak engine; needs more fuel |
| Short track | Teams with a weak engine but good grip | Teams that built their car around the engine |
Chassis and gearbox contribute evenly regardless of the track, so they don’t affect the choice.
Three example track profiles
The engine team
Have you put your money into the engine and do you have a good engineering crew? Build a long track with few corners, for example 7 km and 6–8 corners. The engine’s contribution in the race grows with the track’s length, and with few corners you can run low downforce and soft tyres.
The grip car
Are aerodynamics and tyres your strongest components? Do the opposite: a short, twisty track, for example 3 km and 16–18 corners. Aerodynamics lifts qualifying more the more corners the track has, and opponents with a strong engine get less use out of it.
The engineering team
Do you have clearly better engineers than the competition? Choose a twisty track. That’s where tyre wear is greatest – and your engineers cut the wear sharply, while your opponents have to choose between slow hard tyres or soft tyres that wear out.
Don’t forget the fuel
The recommended fuel load depends on the track’s length and number of corners. A long track needs considerably more fuel: a 3 km track with 8 corners is around 42 litres, while a 7 km track with 6 corners needs around 103 litres. Opponents who don’t adjust their fuel figure before your home race lose performance – but make sure you hit the recommendation yourself; it is shown under the Race tab.
The track record
Every arena has its own track record: the fastest completed race on that particular track, regardless of which team drove it. The record is shown when you look at the host team. Changing the track’s profile of course affects which times are possible – a short track gives different records from a long one.
Summary
- Identify your car’s strongest components and staff group.
- Strong engine: long track with few corners.
- Strong aerodynamics and tyres: short, twisty track.
- Strong engineers: twisty track where wear decides.
- Change it in good time – the change only applies to races that haven’t been qualified yet.
Also read the car development guide and the tactics guide.
Read next
Try it with your own team
Undercut Racing Manager is free and runs right in your browser.
Play for free